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Aliens/mind worms/barbarians attack or ignore player based upon policies, checkġ1. Faction default strategy descriptions reminiscent of definitely the Gaians and Spartans, and maybe the Hive or Peacekeepers, checkġ0. Different climates depending on terrain/axis and terraforming, checkĩ. Rainy and Arid values on squares/hexes depending on rainfall, checkĨ. Destroying other faction's satellites and/or affecting their ecosystem, checkħ. Orbital layer interface (satellite / planetary target selection screen), checkĦ. Tactically spreading or destroying "miasma" (equivalent to xenofungal bloom areas) depending on faction's preference, checkĥ. Isles of the Deep (krakens in Civ: BE), checkĤ.
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Now, let's see, let us count the things Civilization: Beyond Earth incorporates by "inspiration" from Alpha Centauri:ģ.
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