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The Boost Dodge evades any threat by shifting to the right or the left or even to jump back. In addition to the standard jump present in all Call of Duty, jump higher and longer present, named Boost Jump, jump it can reach heights that could not be achieved in previous games. Indeed, new moves were created specifically for use with the so-called EXO. One of the main themes of the game is the exoskeleton and all the multiplayer revolves around this new element of gameplay that brings a whole new dimension of verticality. The second novelty is that some of these Scorestreak be used in cooperation, a player with, for example, a helicopter and fly it but will also eliminate the enemy soldiers and a teammate can join, for example, mark targets or use a secondary armament. This system allows, however, get several bonuses at the same time if the player has given the same score to each of his bonus. Indeed, it is possible to improve or modify some of their features in exchange for an increase in the score required to get them. Several new features make all time their apparitions, Scorestreak are now customizable, Sledgehammer wanting to make a deep personalization on all of its multiplayer. In the case of Black Ops II, all actions taken in connection with the defense or target reported a higher score to a simple elimination of enemies in order to encourage players to participate in modes goals. As their name suggests, they are obtained thanks to the bonus scores marked by players, each elimination, each support, each objective lens capture defense, etc … gives a score to the player who accumulated it possible to obtain substantial bonus. This is not the only feature borrowed from the studio opus Treyarch, the Scorestreak back in this game. Sledgehammer Games is thus placed halfway between Treyarch and Infinity Ward, the first preferring a character can speak throughout the game and interact with other characters as saying that the latter prefers a completely silent character to improve its assimilation near the player. The character Mitchell will speak elsewhere that during these cinematics but not during missions to make the most immersive Action 2. Unlike previous games, there will be no “brief / debrief” as an introduction to the mission of the game but only kinematic (designed CGI or precalculated Three Dimensional Computer Graphics ) average employee in a similar way in Call of Duty 3.
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The story of the game thus follow the path of Mitchell decade spread over 15 missions 1.
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This technique has been used only once in the series with the Big Red One. In contrast to the previous Call of Duty that made us follow 2 or 3 or more characters at the same time, the campaign will follow a single, Mitchell, so that the player has a greater attachment with him.
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